

At first, this seems ok, Misfortune clearly doesn’t understand what she’s saying and several comments feel like it’s made by a child who lacks a deeper understanding of the world. Granted much of Little Misfortune is attempting dark humor and it can work at points in the game, but it’s done by producing disturbing images or thoughts. Having Misfortune make a joke about her friend who treated a gun as a toy and made her parents “dead” just feels off. While the thought that the main character might die today will troublesome people, many of the topics the game brings up feel inappropriate or just awkward. She also will live up to her name causing a lot of trouble in her wake.īut really the core of Little Misfortune is an attempt by the developers to shock or rattle the audience. Much of Little Misfortune revolves around moving Misfortune to the right and looking or interacting with every object that appears on the screen. From there the player takes control of Misfortune on her adventure.

It starts early when the narrator informs the player that the girl at the center of the story is “going to die today.” The girl, Misfortune hears the narrator somehow, but the narrator quickly handwaves it away and starts to directly talk to Misfortune. Little Misfortune is a game that is intended to shock the player.
